Work on The Afflicted progresses - though I must admit I took a little "holiday" this week, and did less than I intended to.
As the special mods that are made for me by MikeDeBoing for the TM content are still in the works, I'm shooting this film in bits and pieces, and almost all the stuff I've got right now is just scenes prepared to get the background footage implemented. So, not that much to show off via screenshots!
I'm happy to say that I'm slowly getting into the workflow of Vegas though - today, I pieced together a scene where the principle character, Terbing (played by Goofparade), stands in front of a mirror.
I finally found out how to resize and align footage I want to play in a mirror; or a viewscreen - and Vegas has a neat "Glow" feature, which enabled me to make it look more convincingly like an actual mirror surface. I think it looks nice as it is now - though if anyone wants to offer advanced tricks, I'm always listening!
I also found out how to place an overlay in a shot - the sign on the wall you'll see in the next screenie was actually made using Photoshop - and it was very easy to place it exactly where I wanted it. In case you're wondering about the black background - this is just another shot which is waiting for its background footage...
The one thing I'll need to do more experimenting with is the shadows function in Moviestorm. I'd love to have shadows - but I've tried all the different settings now, and still the shadows look - pixelated. I have some scenes which cry for shadows (in fact I think the mirror scene would look even better if it had them) - but at the moment I'm too perfectionistic to use them - seeing the ragged edges pulls me out of the mood of the film. Maybe my expectations are too high - I know realistic shadows are damned hard to do, and I know I could do them manually - I'm very grateful that Moviestorm has them (TM never did, not for actors) - but before I'll use them in a movie, I'll first have to find a way to make the edges appear softer. Oh well, things to keep me occupied... :)
3 years ago